FIcontent.Gaming.Enabler.RealityMixer.CameraArtifactRendering  1.0.0
In see-through augmented reality applications, a camera, typically on the backside of a mobile device, captures video. At the same time the video is played live on the screen and virtual objects are rendered and overlaid in real-time. In general, the captured images and the rendered objects do not visually blend together well. For example, the camera sensor adds noise and the lens adds optical distortion to the captured images, but the rendered virtual objects do not exhibit any noise or distortion. However, these image effects, or artifacts, can be artificially created and applied. This project demonstrates how motion blur can be generated from the camera and applied to the virual content.
Public Attributes | List of all members
MergeCameraDelayTextures Class Reference

Calls the merge shader to overlay a foreground and background camera image (with alpha). More...

Inherits ImageEffectBase.

Public Attributes

TargetTextureDelayBehaviour bgTexture
 The background camera image. More...
 
TargetTextureDelayBehaviour fgTexture
 The foreground camera image. More...
 

Detailed Description

Calls the merge shader to overlay a foreground and background camera image (with alpha).

Member Data Documentation

TargetTextureDelayBehaviour MergeCameraDelayTextures.bgTexture

The background camera image.

TargetTextureDelayBehaviour MergeCameraDelayTextures.fgTexture

The foreground camera image.


The documentation for this class was generated from the following file: